Ricochet is a bounce-archer puzzle by ShereOn Group. Your arrow flies in a straight line and ricochets off walls. Aim so one shot chains through as many targets as you can. Clear every target to finish the level.
Aim: drag back from the launcher — the dotted line shows the path. Release to shoot. Score: each kill in a single flight grows a chain (×1, ×2, ×3…). Multiplier targets double the shot’s score. Explosives can wipe a cluster in one hit.
Campaign clears award 1–3 stars from arrows left (more left = more stars). Coins scale with stars, score, first-clear bonus, and boss clears. Replays pay less. XP raises your player level (Goals). Shop cosmetics cost coins; some skins unlock free via fragments.
Settings → Difficulty affects campaign only (not Daily / modes). Classic is the default.
125 levels in 5 worlds (25 each). Bosses on 50 / 100 / 125; minibosses in between. New target types and field gadgets unlock as you climb. Modifiers (from the level grid) stack for extra coin %.
One hard shared field per UTC day. 3 attempts. Movement is frozen so only aim angles matter — the server re-simulates your shots (anti-cheat). Chase big chains & multipliers for the leaderboard. Streak bonuses at 3 / 7 / 14 / 30 days.
On the campaign level grid → Modifiers. Optional self-imposed rules. Stackable. Coin bonus is the sum of active bonuses. Never applied to Daily or other modes.
Open Goals for player level, XP, fragment progress, and the achievement list. Progress goals unlock from clearing levels, chains, Daily play, stars, bosses, One Shot / Puzzle clears, fragments, coins, and level. Skill medals (Bank Shot, Perfect Chain, Portal Master, Last Arrow Hero, Untouchable) unlock live during a normal campaign clear when you pull off the feat — not while watching a shared replay, and not from a free share preview (unless you pay Keep stats).
Spend coins on arrow skins, trails, impact FX, background themes, portal skins, victory animations, profile frames, and title badges. Premium unlocks premium-tagged items. Remove Ads drops interstitials. Purchases sync to your signed-in account (Google or email code in Settings).
Title → Leaders has three tabs: Clear (signed-in players who finished all 125 campaign levels, ranked by total level points), Daily (today’s shared field), and Week (this ISO week). Mode boards (Endless, Time Attack, One Shot, etc.) still open from those modes after a run. Set a nickname on the board to show on the list — when you’re signed in, the name belongs to that account (email/Google), not the phone, so switching accounts on one device won’t rename the other account’s scores.
Some campaign levels hide a golden fragment. Fly over it to collect it. Gather all 3 fragments in a world and you unlock that world’s exclusive arrow skin (Verdant, Twilight, Magma, Abyssal, Prismatic) — free in the Shop, not for coins. There are 15 fragments total (3 × 5 worlds).
On Level Clear and Out of Arrows: Settings opens options and Back returns to that same screen (you can still take +3 arrows or continue). Main Menu ends the run and returns to the title. Pause → Settings → Back works the same — you resume the paused mission.
If you already used Watch ad: +3 arrows and still fail a campaign level, Unlock next · 2000 coins can open the following level (confirm required). It only works when the previous level is already cleared — you can’t chain-skip past uncleared stages. Short on coins? Shop warns that after payment 2000 coins auto-spend to unlock next. Stripe shows a receipt with Done — only then you return to Out of Arrows with the gold Level N unlocked play button.
Settings → Reset progress wipes campaign stars & unlocks, One Shot / Puzzle progress, and mode history (Daily / Endless / etc.). It asks for a confirm and shows coins earned vs spent. Your coin balance stays, along with owned skins/cosmetics and Remove Ads / Premium. It does not delete your account.
In the Android app (coming with the Play release): on the main menu, the system Back button asks “Exit Ricochet?” — confirm to leave the app. There is no Exit button in the browser — close the tab as usual. In-game Back opens pause / closes overlays first; it only exits from the title.
The first time a mechanic appears in the campaign, a short tip card pops up. Replay tips anytime. Show aim tutorial opens a small step-by-step window (drag, bank left/right, release) — no separate level. Legal pages live in Settings.
Land a big chain (×6+) or wipe ≥4 targets in one flight and a SHARE SHOT button appears. It sends a link — anyone who opens it watches that exact shot on the same level (same aim, same quiver remaining at the strike). Watching never grants medals, coins, or XP.
After the replay: Play this level (preview), Watch again, or Menu. Preview clears do not unlock campaign levels — you still have to reach that level in order. Temporary medals/XP show as “not saved” and vanish when you leave. Enter Ricochet opens Levels; Close returns to the title. Coins from a share never save.
Optional Keep stats · 2000 coins after a preview clear: confirm permanently saves achievements and XP only — never coin rewards from those medals. Keep is charged on the server once per share link (sign-in required) — reopen the same link later and Keep stays gone (Try again still works). Short on coins? Shop → buy a pack (Stripe ok) → you’re returned with your chain/hits intact and Keep completes if coins cover it.
World skins (Verdant, Twilight…) unlock free when you collect that world’s 3 golden fragments in campaign — they are not bought with coins.
Shows next to the logo on the title screen and on your Goals level card.
Hidden golden gems in campaign levels. Collect all 3 in a world to unlock that world’s exclusive arrow skin (equip it in the Shop).